The Larkspur Bowl has been a redraft league since its inception, with yearly variance initially dictated by one evening in August: THE DRAFT. The rest of the year will feature a weekly waiver race and tactical maneuvers for free agents, along with the non stop trading game- but the core of your roster is determined at the outset.
This approach has, by and large, worked. Parity has existed year to year- twelve of our fourteen teams have tasted the playoffs, and the two that have not (Oakwood & Manitoba) are going into their third and second year, respectively. In six years, we've had four different champions- Phoenix (thrice), Orgrimmar, California, and New York- the current structure works! We see diverse contenders from one year to the next, and all fourteen of our teams add value to the league.
Two seasons ago we moved from a 'random order' serpentine draft, to an incentivized serpentine draft. A consolation bracket between non playoff teams kept the stakes high, rewarding teams that played for the endgame by way of victory draft slotting. This system too, has kept the bulk of our franchises in it to win it- either playing for the Larkspur Bowl Championship, or pushing for the top pick in the next season's draft. As such, 2015's draft order and format are already in place, and will not be deviated from: 7, 8, 9, 10, 11, 12, 13, 14, 5, 6, 3, 4, 2, 1
However, as the league continues to develop, there is an option we could pursue that would involve more continuity between years, giving teams longer term goals, and maintaining aspects of their identity between seasons. This option is implementing "Keepers," players that would remain on your roster from year to year. The point of this blog is to lay out THE KEEPER OPTION as I envision it. We'll then have a referendum on implementing it for the 2016 season.
2016: THE KEEPER OPTION
-2016 Auction Draft
-Six 'Keepers' per team per year
-Draft picks become 'tradeable'
-Return to serpentine draft in 2017
Going into the 2016 season we would switch to an AUCTION style draft, for one year only.
The draft order's incentive system would remain in place, but its effect would be minimized for the year. In this style draft, players are bid on- the draft order involves nominating players (the team that nominates a player will end up with that player, if there are no other bids on him) and each team has a set amount of credits with which to bid- this would give all teams an equal chance to invest in every player, so long as they budget properly.
Blowing your load to secure specific players would give you less credits to spend on the rest of your roster. The draft style forces you to keep at least one credit for each roster spot- the end of an auction draft becomes a draft where teams that have tapped their resources. The draft removes many of the safety nets that a serpentine draft involves, and makes pre-draft strategy and real time prioritizing an exhilarating (and sometimes nerve-racking) exercise that is far less predictable. The auction draft can often find value picks throughout its duration- players nominated early often go for either far above or below market value, while patient teams end up with their pick of the players that remain when the majority of the league has already expended their budget allotment.
An auction draft is a LONG process. With out league, an auction draft could be more than a FOUR HOUR adventure. If we go with this option, all managers will need to be prepared for an evening at their computer screen.* Because the auction will dictate your team's long term fortunes, it will involve a commitment. (Auto drafting an auction draft is highly inadvisable- computer selection is imprecise and the ramifications would be long term.) It would however, cut an hour or so off all subsequent drafts, as the first six rounds would move lighting fast in the future.
The auction draft would avoid an arbitrary draft order determining the long term futures of teams, instead giving every team the ability to secure their future. This is the ONLY option for converting the league to a keeper league.
After the draft, the league would play out as normal- thirteen head to head matchups.
During the season, and especially as the season ended (as teams were eliminated) teams would have the opportunity to pick up players with an eye towards the following season. Injured players and younger players would have roster value.
The playoffs and consolation bracket would continue normally- six playoff teams.
Draft picks would be determined as they have been, and we would return to the serpentine draft.
In anticipation of the next season, each team would select up to SIX keepers.
It would typically be in a team's best interest to use all six selections, unless your roster was incredibly bereft of talent. Your keeper selections would be locked in with your first six picks- wherever they are. Trading your draft picks would be in play (starting in 2017) where trades could involve an even amount of picks- Teams that have fallen out of contention could trade some of their better players to gain higher draft picks, better teams could move their draft picks for added weapons in their championship run. After a team's keeper's were selected with their first six picks, teams would start to draft the players not designated as keepers, to fill out their rosters, via the serpentine draft we have grown accustomed to. This draft would ensure that the parity we value remain a part of the league, giving each team a sporting chance, year in and year out.
Your six keepers would carry over from the previous offseason, through the draft. At that point, they would be the same as regular players: tradeable or droppable. Keeper status only moves players through the off season with their old club; Keepers would be denoted each year in advance of the coming draft, and you would have no loyalty owed, nor status bestowed upon, former keepers.
This new system would allow for carry-over, and draft pick trading, that along with the draft slotting system, makes long term strategy far more applicable. Ultimately: It would reward more thoroughly invested managers, and potentially punish the more casual managers. Therefore, before voting please weigh the pros and cons of this change, and ask any questions that arise BEFORE voting, as this vote will determine the league's future endeavors.
If we do not implement THE KEEPER OPTION for 2016, it can be reviewed and revisited in subsequent off-seasons, but without an unanimous mandate, I will not change the league's format without a year of notice. The vote will be on the facebook group- you can change your vote until a deadline is announced- your votes are NOT locked in as changes are discussed.
*We can organize a live draft party for all interested owner, but the draft will remain computerized unless all fourteen managers can be present. I think that is unlikely, so any live drafting event will involve a bunch of guys sitting together staring at their computers.
COULD BE FUN THOUGH!
Saturday, May 30, 2015
Friday, May 29, 2015
2015 Prep Analysis
Heading into the 2015 season, the Larkspur Bowl is announcing some rule tweaks, and the ramifications they might have upon the game. I've altered them a bit from the initial announcement, so make sure to read the following. The changes will be in BOLD, if you'd prefer to skip the analysis.
"Game Changer" Bonus
40+ yard completion = 1pts
40+ yard reception = 2pts
"Game Changer" Bonus
40+ yard completion = 1pts
40+ yard reception = 2pts
40+ yard rush = 3pts
This bonus will go to any offensive player that breaks a big play- already gaining points for the play itself, extra points will be applied to better reflect the major swing in momentum that a big play can represent- these points will stack with standard scoring. Defensive players have long held the advantage of having the potential for game deciding plays, with pick sixes second only to return TDs for having the most singular influence on the game. This bonus should allow offensive players to have more 'Hail Mary' potential.
These changes should raise offensive players' floors, making it more manageable to field a starting offensive lineup that can be counted on for competitive production. In past years, the backend of the offense has been a challenge, while defensive players, especially safeties and linebackers, could be counted on for steady numbers. There should be less zeroes on the offense this year.
This will also shrink defensive players' ceiling a bit- even though there are no alterations on the defensive side of the ball, offensive player's increased potential will mean fewer games decided by the defense. Defense can still win championships of course- they just won't be as dominant as they had grown in the past few years. Analysis of the top scorers will show where the upper tier of defensive players rank, using last year's stats and this year's scoring:
So, as we see, superhuman JJ Watt is on par with an early second round selection in terms of absolute points- though he is still unparalleled in terms of comparative advantage outscoring the next player at his position by 136 points. Other than him, we're seeing elite linebackers score like early fifth round picks, and the best safety score like a sixth round pick. Positional rankings matter- but the bulk of the scoring will be done by offensive players.
This bonus will go to any offensive player that breaks a big play- already gaining points for the play itself, extra points will be applied to better reflect the major swing in momentum that a big play can represent- these points will stack with standard scoring. Defensive players have long held the advantage of having the potential for game deciding plays, with pick sixes second only to return TDs for having the most singular influence on the game. This bonus should allow offensive players to have more 'Hail Mary' potential.
At quarterback, three players tied for the most 'game changer' points last year.
Aaron Rodgers, Andrew Luck, and Ben Roethlisberger all had fifteen completions of 40+ yards, which obviously dials in at an average of just under 1.0 points per game. Six more QBs amassed double digit Game Changer bonuses: Peyton Manning and Matt Stafford had 11, while Tony Romo, Drew Brees, Eli Manning, and Brian Hoyer (!?) had ten apiece. Philip Rivers had nine. Everyone else had eight or less, meaning the best laser rocket arms in the game are probably going to net you about .5 more per game than the average Larkspur Bowl starter. A minor boost, but nothing truly game changing about the game changer bonus- QBs need more than a few deep passes to put their finger prints on a W.
Among receivers, 40+ yard receptions had a clear leader. DeSean Jackson had 13 game changers, which would mean a boon of 26 points under the new rules. That would be 1.63 additional points over 16 games. He only played 15 though, so it's 1.73 on average, helping to push him into WR2 territory. After DeSean, Jordy Nelson and DeMaryius Thomas had eight and seven, respectively, about one additional point per game. Odell Beckham had six in twelve games, which would put him on pace for one additional ppg as well. He's one of six that had six; five had five, and ten had four. It's a fairly rare thing to do, but the best play makers in the game will be able to score some game changing points a few times per season.
The league leaders in 40+ yard rushes only had three of them-
Aaron Rodgers, Andrew Luck, and Ben Roethlisberger all had fifteen completions of 40+ yards, which obviously dials in at an average of just under 1.0 points per game. Six more QBs amassed double digit Game Changer bonuses: Peyton Manning and Matt Stafford had 11, while Tony Romo, Drew Brees, Eli Manning, and Brian Hoyer (!?) had ten apiece. Philip Rivers had nine. Everyone else had eight or less, meaning the best laser rocket arms in the game are probably going to net you about .5 more per game than the average Larkspur Bowl starter. A minor boost, but nothing truly game changing about the game changer bonus- QBs need more than a few deep passes to put their finger prints on a W.
Among receivers, 40+ yard receptions had a clear leader. DeSean Jackson had 13 game changers, which would mean a boon of 26 points under the new rules. That would be 1.63 additional points over 16 games. He only played 15 though, so it's 1.73 on average, helping to push him into WR2 territory. After DeSean, Jordy Nelson and DeMaryius Thomas had eight and seven, respectively, about one additional point per game. Odell Beckham had six in twelve games, which would put him on pace for one additional ppg as well. He's one of six that had six; five had five, and ten had four. It's a fairly rare thing to do, but the best play makers in the game will be able to score some game changing points a few times per season.
The league leaders in 40+ yard rushes only had three of them-
DeMarco Murray, Justin Forsett, Arian Foster, and Jeremy Hill each had three over the course of the season, along with QB Russel Wilson. At three bonus points per rush, you're looking at less than a point per game... but busting a long run and scoring three additional points (along with the carry, yardage, and potential TD points) could definitely be a deciding factor in a game.
"Chain-Moving" Bonus
Rushing 1st down = .3 pts
Receiving 1st down = .3 pts
Yahoo! has implemented a first down category that should give offensive players a higher ceiling- workhorse RBs and possession WRs/TEs will be able to stabilize an offense better with their chain-moving abilities. Each time a player gains a new set of downs, they will score .3 points; Quarterbacks will not get points for throwing first downs, but will get the points for rushing for them.
The best chain-movers last year were RB Leveon Bell (73 rushes + 16 receptions = 34.2pts) RB Demarco Murray (85 rushes + 16 receptions = 30.3pts ) RB Matt Forte (63 rushes + 28 receptions = 27.3pts) and WR Antonio Brown (85 receptions = 25.5) so we're looking at the best chain movers getting an additional 1.5-2.1 points per game. These are stacking bonuses (You're getting points for the carry, yardage, and first down or the catch, yardage, and first down) so that means players heavily involved in their offense are more productive, and players that are chipping in are netting more substantial scores. We'll see this bonus have more impact at RB2, WR3, TE, and Flex positions, where quality depth will be less TD dependent than it has been in the past.
Furthermore, more versatile weapons will be more valuable commodities: RBs that can catch are an obvious asset, but quarterbacks that can run will be represented more accurately (read: dangerously) in Larkspur Bowl play going forward: Cam Newton and Russel Wilson both ran for 45 first downs last year- that's nearly a point per game tacked onto their average. Colin Kaepernick and Blake Bortles had 28 and 27 first downs, respectively, while six other quarterbacks were able scramble at least 17 times to add half a point on their per game average: Dalton 21, Rodgers 20, Luck 19, G. Smith 18, Tannehill 18, and Flacco 17 would all be gaining a decent boost under the new rules. Finally, a couple of gadget WRs were able to rush for double digit first downs- Tavon Austin and Percy Harvin each had 11. Along with their reception and return capabilities, this species of player should be a more vaunted weapon in 2015, with multiple ways to score points.
Two Point Conversions
Conversion = 2pts
This is not a Larkspur Bowl change- conversions have been worth 2 pts in the league for years.
However, with the NFL adopting new rules, these plays may gain an added prominence in certain offenses. If certain teams are more willing to 'go for it' in non traditional situations, their players will have a distinct impact on Larkspur Bowl results.
Player Impact:
These changes could have a pretty dramatic impact on offensive players' output. One of the players that will benefit most is QB Russel Wilson. He scored 295.7 last year for Manitoba, a solid output that put him firmly in QB2 territory. With the bonuses for game changing and first downs attributed to last year's stats, Wilson's score rises to 326.5- making him the #3 QB in the Larkspur Bowl.
"Chain-Moving" Bonus
Rushing 1st down = .3 pts
Receiving 1st down = .3 pts
Yahoo! has implemented a first down category that should give offensive players a higher ceiling- workhorse RBs and possession WRs/TEs will be able to stabilize an offense better with their chain-moving abilities. Each time a player gains a new set of downs, they will score .3 points; Quarterbacks will not get points for throwing first downs, but will get the points for rushing for them.
The best chain-movers last year were RB Leveon Bell (73 rushes + 16 receptions = 34.2pts) RB Demarco Murray (85 rushes + 16 receptions = 30.3pts ) RB Matt Forte (63 rushes + 28 receptions = 27.3pts) and WR Antonio Brown (85 receptions = 25.5) so we're looking at the best chain movers getting an additional 1.5-2.1 points per game. These are stacking bonuses (You're getting points for the carry, yardage, and first down or the catch, yardage, and first down) so that means players heavily involved in their offense are more productive, and players that are chipping in are netting more substantial scores. We'll see this bonus have more impact at RB2, WR3, TE, and Flex positions, where quality depth will be less TD dependent than it has been in the past.
Furthermore, more versatile weapons will be more valuable commodities: RBs that can catch are an obvious asset, but quarterbacks that can run will be represented more accurately (read: dangerously) in Larkspur Bowl play going forward: Cam Newton and Russel Wilson both ran for 45 first downs last year- that's nearly a point per game tacked onto their average. Colin Kaepernick and Blake Bortles had 28 and 27 first downs, respectively, while six other quarterbacks were able scramble at least 17 times to add half a point on their per game average: Dalton 21, Rodgers 20, Luck 19, G. Smith 18, Tannehill 18, and Flacco 17 would all be gaining a decent boost under the new rules. Finally, a couple of gadget WRs were able to rush for double digit first downs- Tavon Austin and Percy Harvin each had 11. Along with their reception and return capabilities, this species of player should be a more vaunted weapon in 2015, with multiple ways to score points.
Two Point Conversions
Conversion = 2pts
This is not a Larkspur Bowl change- conversions have been worth 2 pts in the league for years.
However, with the NFL adopting new rules, these plays may gain an added prominence in certain offenses. If certain teams are more willing to 'go for it' in non traditional situations, their players will have a distinct impact on Larkspur Bowl results.
Player Impact:
These changes could have a pretty dramatic impact on offensive players' output. One of the players that will benefit most is QB Russel Wilson. He scored 295.7 last year for Manitoba, a solid output that put him firmly in QB2 territory. With the bonuses for game changing and first downs attributed to last year's stats, Wilson's score rises to 326.5- making him the #3 QB in the Larkspur Bowl.
These changes should raise offensive players' floors, making it more manageable to field a starting offensive lineup that can be counted on for competitive production. In past years, the backend of the offense has been a challenge, while defensive players, especially safeties and linebackers, could be counted on for steady numbers. There should be less zeroes on the offense this year.
This will also shrink defensive players' ceiling a bit- even though there are no alterations on the defensive side of the ball, offensive player's increased potential will mean fewer games decided by the defense. Defense can still win championships of course- they just won't be as dominant as they had grown in the past few years. Analysis of the top scorers will show where the upper tier of defensive players rank, using last year's stats and this year's scoring:
1 | RB L. Bell | 406.2 | RD1 | ||
2 | RB D. Murray | 390.6 | |||
3 | WR A.Brown | 374.98 | |||
4 | QB Rodgers | 362.14 | |||
5 | QB Luck | 353.24 | |||
6 | RB Forte | 348.5 | |||
7 | WR D. Thomas | 333.1 | |||
8 | WR J Nelson | 327.2 | |||
9 | QB R. Wilson | 326.5 | |||
10 | RB M. Lynch | 324.6 | |||
11 | QB P. Manning | 324.38 | |||
12 | QB Roethlisberger | 312.78 | |||
13 | WR D. Bryant | 307 | |||
14 | RB A. Foster | 305.7 | |||
15 | QB Brees | 299.28 | RD2 | ||
16 | RB Lacy | 297.2 | |||
17 | WR Beckham Jr | 296.08 | DE Watt | 296.75 | |
18 | WR E. Sanders | 291.83 | |||
19 | WR J. Jones | 290.3 | |||
20 | WR R. Cobb | 283.9 | |||
21 | WR Maclin | 283.73 | |||
22 | QB Brady | 281.86 | |||
23 | QB Ryan | 273.86 | |||
24 | RB Forsett | 272.7 | |||
25 | RB J. Charles | 268 | |||
26 | QB Flacco | 263.34 | |||
27 | QB Tannehill | 262.9 | |||
28 | WR Hilton | 261.4 | RD3 | ||
29 | QB Romo | 259.9 | |||
30 | QB E. Manning | 259.8 | |||
31 | QB Rivers | 249.84 | |||
32 | TE Gronkowski | 248.4 | |||
33 | WR Jeffrey | 247.5 | |||
34 | WR G. Tate | 246.3 | |||
35 | RB J. Hill | 245.5 | |||
36 | RB L. Miller | 243.6 | |||
37 | WR M. Evans | 241.9 | |||
38 | RB L. McCoy | 237.7 | |||
39 | QB J. Cutler | 234.58 | |||
40 | WR D. Hopkins | 231.1 | |||
41 | QB C. Newton | 230.88 | |||
42 | QB Stafford | 228.68 | RD4 | ||
43 | WR D. Jackson | 227.8 | |||
44 | RB C. Anderson | 226.7 | |||
45 | QB Kaepernick | 224.46 | |||
46 | WR C. Johnson | 223.9 | |||
47 | QB A. Dalton | 221.42 | |||
48 | WR Edelman | 218.88 | |||
49 | RB J. Bell | 216.1 | |||
50 | RB A. Morris | 215.7 | |||
51 | WR K. Benjamin | 213.1 | |||
52 | WR S. Smith | 210 | |||
53 | TE J. Graham | 207.6 | |||
54 | RB M. Ingram | 207.1 | |||
55 | RB G. Bernard | 201.7 | LB Levy | 205.65 | |
56 | TE Gates | 201.3 | RD5 | ||
57 | WR Boldin | 199.9 | |||
58 | TE G. Olsen | 199.1 | LB Kuechly | 199.5 | |
59 | WR Wallace | 199 | |||
60 | WR A. Green | 197.3 | |||
61 | QB A. Smith | 196.7 | |||
62 | WR LaFell | 196.3 | |||
63 | RB Asiata | 196.28 | |||
64 | RB Gore | 196.2 | |||
65 | WR Watkins | 195.6 | |||
66 | TE Bennett | 192.5 | LB L. David | 195 | |
67 | WR Decker | 190.3 | LB Houston | 192 | |
68 | WR R. White | 189.8 | |||
69 | RB Ellington | 188.4 | |||
70 | WR J. Mathews | 188.3 | RD6 | ||
71 | WR J. Landry | 187.45 | |||
72 | WR T. Smith | 183.6 | |||
73 | QB D Carr | 181.6 | |||
74 | RB F. Jackson | 180.93 | |||
75 | WR B. Marshall | 177.4 | S H. Smith | 180.5 | |
76 | QB Fitzpatrick | 176.32 | LB Mosely | 179.95 | |
77 | WR Sanu | 173.96 | LB Ogletree | 174.7 | |
78 | WR V. Jackson | 173.7 | |||
79 | WR E. Royal | 173.5 | |||
80 | RB Ivory | 173 | |||
81 | WR Stills | 172.1 | |||
82 | RB Sproles | 171.83 | |||
83 | WR Randle | 171.7 | |||
84 | TE Fleener | 171.4 | RD7 | ||
85 | WR Ma. Floyd | 171.3 | |||
86 | RB A. Williams | 168.1 | LB D. Jackson | 170.75 | |
87 | WR Mi. Floyd | 167.6 | LB B. Marshall | 168.5 | |
88 | RB J. Stewart | 166.7 | LB Collins | 166.65 | |
89 | WR Colston | 166.7 | S R. Johnson | 166.3 | |
90 | WR A. Johnson | 166.3 | |||
91 | TE Kelce | 162.2 | S Woodson | 162.45 | |
92 | RB Vereen | 162.1 | CB Haden | 161.7 | |
93 | WR Baldwin | 162.08 | |||
94 | TE Walker | 161.7 | |||
95 | RB S. Jackson | 160.4 | CB Talib | 160.6 | |
96 | QB Bridgewater | 160.36 | DE Pierre-Paul | 160 | |
97 | RB B. Oliver | 159.15 | S McDonald | 159.65 | |
98 | WR K. Allen | 159.08 | S Jenkins | 158.85 | |
99 | RB T. Mason | 157.7 | S Bethea | 158.55 | |
100 | QB K Orton | 156.42 | LB C. Matthews | 156 | |
101 | S M. Adams | 155.7 |
So, as we see, superhuman JJ Watt is on par with an early second round selection in terms of absolute points- though he is still unparalleled in terms of comparative advantage outscoring the next player at his position by 136 points. Other than him, we're seeing elite linebackers score like early fifth round picks, and the best safety score like a sixth round pick. Positional rankings matter- but the bulk of the scoring will be done by offensive players.
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